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Using the web dashboard

The dashboard is where the campaign team works: pick a Creative, change gameplay values, and download a package per network. Editing a Creative never needs a new build.

Apps → App → Concept → Creative. A Concept is one playable idea; each upload from the Editor creates a Build inside it, and a Build holds one or more Creatives (variants).

On the Config tab, edit the fields the game exposed. The Live preview panel on the right runs the playable with a mock SDK — it does not replace testing on the real network. Press Save to apply; the preview and every package downloaded afterwards use the saved values.

You can also replace an image/audio field with your own file — it is compressed in your browser and stored against the Creative.

Download & history lists every network with its size and static-check status:

  • Download one network, or
  • Download all channels for the selected preset, or
  • Download by preset across many Creatives (a single zip with a manifest.csv).

Packages are generated in your browser. Chrome/Edge write straight to disk for large batches; Safari/Firefox keep the zip in memory up to the 200-package limit.

Store URL and Channel presets are properties of the game (App), not of a single Creative — open Settings on the App page to edit them. A preset is a named set of networks the download dialog and batch export can pick in one click.