Using the web dashboard
The dashboard is where the campaign team works: pick a Creative, change gameplay values, and download a package per network. Editing a Creative never needs a new build.
Find a Creative
Section titled “Find a Creative”Apps → App → Concept → Creative. A Concept is one playable idea; each upload from the Editor creates a Build inside it, and a Build holds one or more Creatives (variants).
Change values
Section titled “Change values”On the Config tab, edit the fields the game exposed. The Live preview panel on the right runs the playable with a mock SDK — it does not replace testing on the real network. Press Save to apply; the preview and every package downloaded afterwards use the saved values.
You can also replace an image/audio field with your own file — it is compressed in your browser and stored against the Creative.
Download a package
Section titled “Download a package”Download & history lists every network with its size and static-check status:
- Download one network, or
- Download all channels for the selected preset, or
- Download by preset across many Creatives (a single zip with a
manifest.csv).
Packages are generated in your browser. Chrome/Edge write straight to disk for large batches; Safari/Firefox keep the zip in memory up to the 200-package limit.
App settings
Section titled “App settings”Store URL and Channel presets are properties of the game (App), not of a single Creative — open Settings on the App page to edit them. A preset is a named set of networks the download dialog and batch export can pick in one click.